Sponza Atrium Blender Cycles Test

February 20th, 2012 | Posted by The Empty Room in Blog - (0 Comments)
Sponza Atrium Blender Cycles Render

Model imported to Blender and materials converted to be rendered in Cycles for testing purposes.

Render time for the still was 30 minutes and render time for the animation was 15 minutes a frame on a Nvidia GTX 580. Read more

Dewald’s Character / Generalist Showreel

January 9th, 2012 | Posted by Dewald in Dewald's Gallery - (Comments Off)
Character Artist

I am obsessed with character creation. I can take a character concept drawing and turn it into a fully modelled, textured, rigged, character with fur and hair My skills include modelling, sculpting, texturing, texture baking, rigging, animation hair and fur. I am proficient in Autodesk Maya, Autodesk 3DS Max, Blender.  

Female Base Mesh

December 5th, 2011 | Posted by Dewald in Blog - (1 Comments)
Female Base Mesh

A while ago I modelled this female base mesh in blender to get to grips with its modelling tool-set, which is excellent. 100% Quads and unwrapped. Download female base mesh.  

Hansel and Gretel Early Concepts

December 4th, 2011 | Posted by Dewald in Blog | Hansel and Gretel - (0 Comments)
Hansel and Gretel Concept

I have decided to do a short story of Hansel and Gretel. I want it to have a dark and grimy tone. I am looking for people to collaborate on this project . At the moment I need the assistance of a writer as I want to rewrite the story and to write a completely … Read more

Dewald’s Character Modeling Gallery

March 11th, 2011 | Posted by Dewald in Dewald's Gallery - (Comments Off)
Charger Final Texured

I have always enjoyed creating sculptures. When I found out that you can do it on this very versatile tool called a computer I got very excited. My specialization is in character modeling and everything that goes along, UV, basic rigging, sculpting,texture painting and texture baking.