This character is mixture of a tortoise and a dinosaur and also an Iguana. I was very intimidated by texturing the scales but it actually turned out to be very easy.
Blender’s sculpting is very good for many things but it simply can’t handle the polycounts needed for surface detailing. Plus the tool-set of zbrush is out of this world. No wonder it is the industry standard.
Don’t get me wrong, Blender’s sculpting is far from being useless and is absolutely crucial to my work flow.I use Blender’s sculpting for concept sculpts. Always tweaking meshes with Blender’s sculpting.
The other thing I realised is that Blender Cycles is my favorite render engine by far. With the interactive nature of Cycles, materials are set up in a jiffy. Setting up lighting is a flash too. I will do a tutorial soon on how I set up my lighting. It is very easy. An hdr environement and two plane lights. Very simple with excellent results.
I just can’t wait for hair and sub-surface scattering(sss) in Cycles.
I used Blender to do the concept sculpt and all the modelling of Tortoisaur. Blender was used pretty much for everything on this character except for texturing and surface details .